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Dragon ball z unreal

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Initially, the team was experimenting with watercolor styles found in art books and colorful manuscripts. Did it take a lot of experimentation to nail the look of the game?ĬyberConnect2 Director Kazuki Kimoto: We experimented with various art styles before deciding to go with the visual look we have now. Finally, the pair talk about how they had to occasionally deviate from the anime to flesh out the game’s 3D world, and Kimoto elaborates on CyberConnect 2’s artistic workflow.ĭragon Ball Z: Kakarot features a vibrant, slightly cel-shaded aesthetic. They also share how they faithfully re-created the series’ iconic characters, and reveal how they had to decouple head and body models to facilitate more costumes efficiently. The two talk about how the game’s art team experimented with many different visual styles before establishing the game’s cel-shaded aesthetic. To gain a deeper understanding of how CyberConnect2 nailed the game’s beautiful look, we interviewed Director Kazuki Kimoto and BANDAI NAMCO Entertainment Inc. Fortunately, the Japanese developer delivered in spades on the artistic front with review sites like GameCritics writing that “the cartoon graphics perfectly recreate Toriyama’s visuals.” By Jimmy Thang With Dragon Ball Z arguably being the most popular anime series ever created, developer CyberConnect2 had their work cut out for them faithfully recreating Akira Toriyama’s beloved work for Dragon Ball Z: Kakarot.

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